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- #Ib the game creators update#
- #Ib the game creators full#
- #Ib the game creators Pc#
- #Ib the game creators windows#
#Ib the game creators Pc#
Starting on August 1, the developer share of Microsoft Store PC games sales revenue will increase to 88%, from 70%. In addition to helping with the creation and reach of games, today, we are announcing we’re updating our Microsoft Store terms for PC game developers. Improving revenue share for PC game developers Based on a recent survey, we found that more than 90% of members said they played a game that they would not have tried without Game Pass. With Game Pass, players spend 20% more time playing games, play 30% more genres of games and play 40% more games overall, including games outside of the subscription.
#Ib the game creators windows#
We also help accelerate discoverability through Xbox Game Pass for PC which gives developers the opportunity to be part of a curated library of high-quality PC games on Windows 10. Game developers have chosen to release more than 2,000 titles, with creators having earned more than $2 billion in revenue since the program’s inception in 2014 across console and PC. Our self-publishing program helps enable PC game developers publish their games on the Microsoft Store.
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With all the effort developers put in to making great games, we are motivated to help them find more players who love them.
#Ib the game creators full#
provides full access to Azure’s cloud infrastructure, technologies and services for games built for any platform (game console, PC, iOS, Android), with any game engine (Unity, Unreal and more). To further help developers scale their games, the upcoming program will empower independent game studios, start-up game developers, and individual creators take full advantage of Microsoft cloud services as they build and grow their games.
#Ib the game creators update#
And since every aspect of game development is complex, we continually update our tools to help make it easier.Īs developers transition to games-as-a-service, our Azure PlayFab back-end platform makes it easy to bring best-in-class multiplayer, data analytics and LiveOps into games. We recently released DirectX 12 Ultimate for PC game creation, which, coupled with the newly announced DirectX 12 Agility SDK, are helping developers unlock incredible graphical experiences. Technical and design innovations start with tools and technologies. Unlocking innovation with our development tools We would love to see amazing games like these find their way to PC sooner and more often, and we want to help facilitate this. Though they couldn’t be played on PC, every one of them was made on PC. Alto’s Odyssey, Monument Valley, The Room, Clash of Clans, and hundreds of mobile games like these were not originally available on PC at launch. Then there is the incredibly exciting world of mobile game development. This kind of gameplay innovation has always been led by the PC game development community.
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These are just a handful of the games that started out as PC game mods, made by citizen creators, and became giant blockbusters in-and-of-themselves. Just think of Counter-Strike, Dear Esther, DOTA, Team Fortress, PlayerUnknown’s Battlegrounds. When it comes to PC game development, individual creators are as powerful as mature game teams.
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From procedurally generated worlds to intelligent AI-based characters, complex metaverses and dynamic matchmaking, the PC platform has long been the birthplace of technical and design innovation in gaming. Some of the biggest and most influential games in the world are PC-first games. All to help unleash creativity, drive innovation and delight gamers. As we look ahead, we’re striving to open up opportunities for PC game creators across everything we do: through our technologies, publishing services and financial business models. To help empower more creators to make more amazing games, we’re investing to improve our development tools and developer experience. We’re in awe of the incredible innovations that developers like Valve, Epic, Unity and so many others have brought, and continue to bring, to PC gaming. We’ve spent four decades working with, and learning from, the PC game development community.